Current Projects
A mix of professional case studies, personal projects, and work samples. If something catches your eye, reach out.
Giving the Product Org a Memory
EverDriven's Research Framework
Five hundred tickets with no routing, research split across four teams, and no way to tell whether a release helped. I built a research framework to give the product org a memory, and this is what landed and what didn’t.
Designing for Drivers at a Glance
Modernizing the SafeRoute Driver App
Three phases, no formal research, and a backend with limits. I paired navigation with a map migration, negotiated a reskin with the mobile dev team, and changed the goal of the no show flow when the backend couldn’t support reversals.
A Redesign in a Reskin’s Clothes
Updating RideAware, and What Came After
I couldn’t get a redesign funded, so I scoped one down until it shipped as a reskin. Then I used a migration, an accessibility audit, and a rebrand to ship the rest.
Answering the Unasked Question
EverDriven's FY2026 UX Maturity Audit
Nobody asked for it. In the middle of EverDriven's largest product transformation, I built the methodology, ran 17 stakeholder interviews and an org-wide survey, and handed leadership a baseline they didn't know they needed.
Designing for Scale
Building EverDriven's First Comprehensive Design System
Three attempts. Two failures. The third was mine to lead — a strategic hybrid that cut estimated frontend build time by 66% and design-to-development handoff from five days to two. Two years in, we're still building on it.
Into the Wider World
Creating the Fimbulvinter Concept Game
A Norse mythology RPG bridging systematic design thinking with game development, from concept to published prototype now moving toward commercial release.
Gallery
Personal Projects
- Melos (Scream Jam, 2025)
- Fire on the Mountain (Scream Jam, 2024)
- Crab Legend (Pixel Game Jam, 2024)
- Hungry Hound (Design Buddies Game Jam, 2021)