Current Projects
A mix of professional case studies, personal projects, and work samples. If something catches your eye, reach out.
Case Studies
Deep dives into complex design challenges and the systematic solutions that delivered measurable business impact.
Answering the Unasked Question
EverDriven's FY2026 UX Maturity Audit
Nobody asked for it. In the middle of EverDriven's largest product transformation, I built the methodology, ran 17 stakeholder interviews and an org-wide survey, and handed leadership a baseline they didn't know they needed.
Designing for Scale
Building EverDriven's First Comprehensive Design System
Three attempts. Two failures. The third was mine to lead — a strategic hybrid that cut estimated frontend build time by 66% and design-to-development handoff from five days to two. Two years in, we're still building on it.
Working Smarter, Not Harder
Updating EverDriven's District Portal
Multi-year research and redesign initiative transforming how 500+ school districts manage student transportation — forecasting a projected $4.7M in productivity savings.
Navigating the "Kiss'n'Go" Lane
The Early Iterations of EverDriven VIP for School Staff
First-to-market mobile app addressing an overlooked user persona in student transportation, delivering a projected 75% reduction in wait times through extensive field research and design iteration.
Into the Wider World
Creating the Fimbulvinter Concept Game
A Norse mythology RPG bridging systematic design thinking with game development, from concept to published prototype now moving toward commercial release.
Gallery
Personal Projects
- Melos (Scream Jam, 2025)
- Fire on the Mountain (Scream Jam, 2024)
- Crab Legend (Pixel Game Jam, 2024)
- Hungry Hound (Design Buddies Game Jam, 2021)